Welcome to The ShoeBOX! You're a new Grem in the box and its your job to perform tasks and upgrade the box!

Published 10 days ago
StatusReleased
PlatformsHTML5
AuthorCallMeNahu

Comments

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(+1)

So, I didn't play the entirety of the game, I upgraded the terrarium to level 3, and the other two rooms to level 2, then I looked away from the screen and when I looked back, I had clipped into the wall beneath the watering can and was stuck. So for better or worse, I'm going to base my comment on that.


It's a fun little game, the art is very cute, and lots of Gigi love.


But I feel like progression is a little bit too slow. I optimized my route, feeding 1 grem, then running two bags of trash, and cycling back to the grem, which was the fastest way I could think to generate GG coins, but even that felt like it took a while. I think a save system could help fix this, which I know is a big ask, but with the first upgrade requiring 50 coins, then jumping to 150, it took me close to an hour to get just the terrarium upgraded to level 3, never mind the other rooms.


Maybe the upgrade prices could be reduced, or you could work the jobs like feeding snails or watering plants to generate coins in a way that's more worthwhile. Since you have to run back to the watering can and feed bag each time, it doesn't make the trip worth the reward when you could just run the trash for more coins in the same time. Maybe something like, the watering can and feed bags have more than 1 use, so you don't always have to run back.


I know it's kind of nitpicking, especially for a game where you're still learning development. This was really well done for a first game: it's small in scope, its got charm and style, and (aside from me somehow getting myself stuck in a wall) I couldn't see any surface level bugs. I hope you keep making games, for Gigi, other holomems, or just in general. Thanks for letting us play!

Thanks for the input!!! I will learn from this for future projects and try to make changes so the player feels the reward in this one! 

Also the clipping might have been s layers problem plus the colliders LOL i will look into that too!